Classic dungeons
Dire Maul: dungeon guide for WoW Classic 1.12
Short answer
Dire Maul is a 5-player dungeon in Feralas, Kalimdor, for characters around levels 58 to 60. It has 3 wings with 18 encounters, including Pusillin, Zevrim Thornhoof and Hydrospawn. It is part of the 1.12 world that Keldurn runs.
Key facts
| Location | Feralas, Kalimdor |
|---|---|
| Suggested levels | 58-60 |
| Group size | 5 players |
| Encounters | 18 |
| Added in | Patch 1.3 |
| Wings | East, West, North |
About Dire Maul
Dire Maul is an ancient elven city in Feralas, split into three wings and taken over by ogres, satyrs and the last of its Highborne keepers. It arrived in patch 1.3 and became a favourite for its short runs and the tribute run, where a group spares the ogre guards to collect a reward chest.
On Keldurn, Dire Maul follows the rules of patch 1.12 with x1 rates, so the run still rewards a balanced group, crowd control and a careful pull.
Dire Maul wings and bosses
Dire Maul is split into 3 wings that load as separate instances, so a group can choose one per run.
East (levels 55 to 60): Pusillin, Zevrim Thornhoof, Hydrospawn, Lethtendris and Alzzin the Wildshaper.
West (levels 58 to 60): Tendris Warpwood, Illyanna Ravenoak, Magister Kalendris, Immol'thar, Prince Tortheldrin and Tsu'zee (rare).
North (levels 58 to 60): Guard Mol'dar, Stomper Kreeg, Guard Fengus, Guard Slip'kik, Captain Kromcrush, Cho'Rush the Observer and King Gordok.
How to reach Dire Maul
The ruins stand in the centre of Feralas, west of Camp Mojache. The East wing opens freely; a Crescent Key from the East wing opens the West and North wings.
Tips for a first run
Bring a tank, a healer and three damage dealers, and agree on loot rules before the first pull.
- Chase Pusillin through the East wing first to get the Crescent Key.
- For a tribute run in the North wing, leave the guards alive and talk to the right ogres.
- In the West wing, turn off the pylons before you face Immol'thar.
Questions players ask
What level do you need for Dire Maul?
The suggested range is levels 58 to 60. Groups at the top of the range clear it faster; groups below it need a careful tank and healer.
Where is the entrance to Dire Maul?
The ruins stand in the centre of Feralas, west of Camp Mojache. The East wing opens freely; a Crescent Key from the East wing opens the West and North wings.
How many bosses does Dire Maul have?
18, counting rare and summoned encounters.
Sources
Updated October 3, 2026. Keldurn is an independent project compatible with the 1.12.1 era. It is not affiliated with Blizzard Entertainment.